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A turret cannon for an imagined RTS game. I love how simple those designs can be, but rememberable.
This cannon can also go underground, and retract it’s spikes.

Small designs. A sample of floor, wall and door. It can tell you a lot about a place.

Concept for a minimal gun, so bare-bones it can be fitted with new shells that offer different functionality. Sort of like the concept of “skins” in games were functional and not just cosmetic.

Overwatch 2

Worked at Airborn Studios creating maps for OW. Their design is top notch, and just the type I enjoy doing!

RAGE 2

Inhouse at Avalanche Studios Stockholm 2016-2017

I Am Mother (2019)

I Worked with director Grant Sputore to create additional concepts for his film.

Call of Duty: IW

Along with Mike Hill, the task was to create a very realistic and believable design for the antagonist faction. Worked partly on site in LA for this, very cool!