About me

 

About me

I'm a Swedish born creator. I used to build and make things all the time, but since high school I got enthralled with concept art, and began focusing on that, just illustrating things. 

I got the chance to move to Germany and ended up spending 7 years there, working with different studios and people. As a red-thread, I worked on bigger games that needed lots of world-building - just my thing. 

The last couple of years I've also learnt Unreal Engine for the fun of it. It's kind of going back to my roots of making things and playing/experimenting with them, albeit in the digital world instead.

In an ideal case my art would tell you a lot more about me than I could write, but I don't feel like I've let it do that yet. 

Specialty

My forte is inspired simplicity in design, or some element of groundedness, as if things were real or could be in this world.  

I'm glad for every time I've been able to contribute with my specialty to a project. 

 
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Past

A little timeline over my whereabouts and the projects I've worked the most on. 

 

 2018

 

   2017

Moved back to Sweden

2016

 

   2015

 

    2014

 

2013

Moved to Berlin

2012

 

    2011

 

    2010

Moved to Frankfurt

2009

 

    2008

 

 

 

1989

I Am Mother (Movie)

Went Freelance 2nd time

    

 

Rage 2

 

 

Call of Duty: Infinite Warfare

    

 

HORIZON: Zero Dawn

 

KILLZONE 4: Shadow Fall

 

Crysis 3

 

 

Crysis 2

 

 

 

Illustrator in Sweden

 

 

 

Born