![](images/C2/Crysis 2 battery park.jpg)
![](images/C2/Crysis2 Shop looted.jpg)
![](images/C2/Crysis2 Prism_garage2.jpg)
![](images/C2/Crysis2 Prism security scanner.jpg)
![](images/C2/Crysis2 Prism_interior.jpg)
![](images/C2/Crysis2 Prism_front_desk_aquarium.jpg)
![](images/C2/Crysis2 Prism_crynet_lab.jpg)
![](images/C2/Crysis2 Destroyed office building.jpg)
![](images/C2/Crysis2 Destroyed office building night.jpg)
![](images/C2/Crysis2 Central_Station_monitoring.jpg)
![](images/C2/Crysis2 Convoy_back_alley_01.jpg)
![fullPage](images/C2/Crysis2 Central_Park_End_Fight_04.jpg)
![fullPage](images/C2/Crysis_2_Concept_Art_by_Viktor_Jonsson_10a.jpg)
![fullPage](images/C2/Crysis_2_Concept_Art_by_Viktor_Jonsson_11a.jpg)
" New York in 2047 ... The city has been encased in a giant Nanodome created by the corrupt CELL corporation to quarantine the Alien infestation. The inside has become a rainforest teeming with overgrown trees, swamplands, and rivers. You have to go inside..."
I worked inhouse at Crytek Frankfurt on this title, the first AAA game I got to paint on... :) so now it's a long time ago, but I keep it here for sentimental reasons.